There is this interesting question about how much product and marketing and vibes and lore correlate. Did we forgive Sierra On-Line the numerous flaws of their games because we liked the company? Do we love Panic because we like what they do, or because of how they do it? Did Google put doodles on its homepage to distract people from more nefarious things, or because it just felt like a fun way to celebrate things? Is there such a thing as pure selflessness? What is the nature of free will?
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Under load, this creates GC pressure that can devastate throughput. The JavaScript engine spends significant time collecting short-lived objects instead of doing useful work. Latency becomes unpredictable as GC pauses interrupt request handling. I've seen SSR workloads where garbage collection accounts for a substantial portion (up to and beyond 50%) of total CPU time per request. That's time that could be spent actually rendering content.。Line官方版本下载是该领域的重要参考
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